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Draw

A draw tip wins when the match is level at full time, whatever the score.

Beginner · 4 min

Draw

Draw: The score is level at full time

A draw in the 1X2 market wins when the score is level at full time. Nil-nil and one-one are both draws. Two-two is a draw as well. The bet does not ask who scored, or how many goals were scored, as long as the teams finish even.

A team that leads and is pulled back still has to be level at the whistle. A match that is level at half time and then won by one side is a loss for the draw. The settlement point is the end of the ninety minutes plus stoppage time.

On the draw page, each row is a match where the published tip is the draw. It is not a prediction of the exact score. If you need a particular scoreline, that is a different market and a different price.

Draws are more common in some leagues and in matches between sides of a similar level, and less common when one team attacks for the whole match. Those are tendencies, not rules you can count on for a single fixture. One match is one result.

Read the match page for the recent meetings. A run of level scorelines is history. It can be a reason to look harder, and it can also be a coincidence in a short sample. Do not turn three old draws into a rate.

Draw prices are often longer than the favourite's price, so they are tempting in accumulators. A draw is still one of three results. Adding several draws makes the ticket depend on every match staying level.

Treat the row as a note. Check the lineup, because a defensive side that loses its holding midfielder is not the same match. Stake a fixed amount you can lose, and leave the bet if the price no longer matches the chance you give a level finish.

The day's list for this market is on the tips page.

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